Wednesday, 26 April 2023

A WORD ON THE NEW MAP SYSTEM

 The new map system is based on hexes, as before. Each hex is a province and is divided into 6 districts. Each district has two parishes. Each parish has a characteristic terrain which is hilly, wooded or farmland.

At the centre lies the provincial capital city which is surrounded by an adjacent parish which is star-shaped. Cities are typical late sixteenth century Vauban-style fortress-towns.

Each nation gets a single major river - Danube or Rhine-sized, which rises on its teritory and flows into the Cold Sea.

Onto the basic province terrain map there is a road net which is superimposed. All junctions represent a market town. Between each market town is a day's march for infantry. Market towns have medieval style town walls.

I made six terrain maps and six road nets which are compatible. Rolling dice decided which two were set together to make a province map. 





FINDING SKOVKAPPEL IN THE NEW MAPS


 The new map system means I have to relocate Skovkapellet. It can be seen here that it lies 5 days march away in the south west of Kurusaare Province in the District of Nonesuchbad. Outside the town of Nonesuchbad, in the woods, along a dirt road, can be found the Skovkappel - 'The Chapel In theWoods..



Monday, 24 April 2023

 DON'T FALL OFF YOUR CHAIR!

There is some movement again. Map-making is proceeding and a new workshop being built to allow army painting and a new wargames table.

Example map of Teutania : brown - hills, green - woods, yellow - farmland. Star is provincial capital.


The road net is a separate layer from the ground type so I can make 36 different hexes, combined with different layouts this is plenty of variation. Each nation gets one major river draining to the Cold Sea.

There is a town at each road junction or border crossing. 

Between each town is one day's march for foot soldiers.

The area around the province capital is traversed in one day to enter another road.



Thursday, 15 April 2021

Boum! Boum!

 


Now the obvious is over... the unbeatable will follow the uneatable...

The new siege cannon are in production. Eastern slaves captured from the Mussulamian Empire toil in the resin mines ... and the foundries of Strandia bring forth .... 
Left to right, Strandian, Arborian and Muscavian 24 pdrs.









Size comparison from Christian Rogge's amazing cannon blog - ROGGEBLOGGE


And from Russian website - Peter the Great's 18pdr?




Last boum boum boum..


Wednesday, 14 April 2021

Boom!

 Artillery supplemental, siege troops, for the use of.

I finally finished modelling moulding and casting some 18 or 24 pdr siege cannons.


The Prince August model can be a 1 or 2 pdr.

The Nurnberger maybe a 4 pdr.

The Irregular can be an 8pr 9dr maybe..

And this leviathan should make holes in walls..



Wednesday, 25 February 2015

SKOVKAPELLET 1

4a.m.
Arminius Quint and the string quartet of the Orphean Concert Party have entertained Lieutenant Grabson Spotte (the Master of Keys at Skovkapellet Gaol) and the officers of the guarding regiments in his house. Heavy southern wine and plenty of akvavit coupled with a large bowl of  Mutti's Venerable Gin Punche,  music and wild dancing has laid the Strandians rather low.
The TYGLP are approaching. It is a confused way through the rocky and wild Wolf Woods and so exactly where they turn up is a little uncertain.
Thalassian faction's flag
 4.30a.m.
The Teutanian rescue party enters the chapel by way of a secret entrance in the Hermit's Grotto and with the aid of a dancing girl and a heavy club the guards inside the chapel are overcome. The crew of the Reubenstein Creuzfeldt are freed and, arming themselves, take positions at the restricted entrances to the chapel. Captain Hardie is smarting from his captivity and determined to give a good account of himself if necessary. The sailors have set up the chapel's 6pdr cannon to rake the main entrance which is up the front steps.
The draught horse for the 12pdr kept at Woodsman's Cottage are set free. The cannon can be moved at 1 musket shot per turn by the crew.
5a.m.
The Equestrian Trayning squadrons of the TYGLP will be first to arrive. The will enter together at a point determined by a dice throw.

The two battalions of Thalassians who entered Strandia in the guise of the TYGLP. Will enter, separately, when a die  rolled and accumulated each turn start totals 18  at points.

Strandian troops will be woken by any gunfire. Assembling, disordered in front of the quarters on the following game turn. They will be woken by alarms raised if any Strandian elements see Teuatanians at less than visibility distance.

The morning mist gives a visibility of 1 musket shot. This raises by a die roll halved each turn.

Any unit meeting a divide in the way makes the wrong turn on a 5 or 6 on a d6 before the visibility is 6 musket shots.

DEFENCE OF THE CHAPEL (abstract)
This is done on a sketch map on a piece of paper. Each turn an attacking unit is at an entrance it can assault with +3 to a d6.
The defenders have 12 points which must be distributed at the 3 entrances .

On a dice throw the loser loses as many men/points as spots he loses by.

The front steps give -3 to the attackers due to the cannon.
If a Teutanian unit is in contact with the chapel at a turn start then the sailors can come out and join with them. They can be taken up by a squadron of horse but are lost if that squadron enters close combat.

The sailors may exit the chapel as a base of figures if they wish after they have visual contact with a Teutanian unit.  They cannot give fire and melee as a base with muskets.

Tuesday, 24 February 2015

SCENE SETTING

The 'Rubenstein Kreuzfeldt Affair' nears its climax.
The ship's crew are imprisoned in the Skovkappel in Wolf Wood.
 
 The Teutanian Young Gentlemens League of Politeness is on the way from the beach area south of Kurusaare to mount a rescue.
After a concert in Guldberg, Arminius Quint and the other members of the Orphean Society have secretly travelled into the forest and are entertaining the Master of Keys.
The Fish and two other regiments(single battalions) of Strandian infantry are quartered close by.
Two squadrons of the Strandian Royal House (horse) are also stationed as guards.