Wednesday, 25 February 2015

SKOVKAPELLET 1

4a.m.
Arminius Quint and the string quartet of the Orphean Concert Party have entertained Lieutenant Grabson Spotte (the Master of Keys at Skovkapellet Gaol) and the officers of the guarding regiments in his house. Heavy southern wine and plenty of akvavit coupled with a large bowl of  Mutti's Venerable Gin Punche,  music and wild dancing has laid the Strandians rather low.
The TYGLP are approaching. It is a confused way through the rocky and wild Wolf Woods and so exactly where they turn up is a little uncertain.
Thalassian faction's flag
 4.30a.m.
The Teutanian rescue party enters the chapel by way of a secret entrance in the Hermit's Grotto and with the aid of a dancing girl and a heavy club the guards inside the chapel are overcome. The crew of the Reubenstein Creuzfeldt are freed and, arming themselves, take positions at the restricted entrances to the chapel. Captain Hardie is smarting from his captivity and determined to give a good account of himself if necessary. The sailors have set up the chapel's 6pdr cannon to rake the main entrance which is up the front steps.
The draught horse for the 12pdr kept at Woodsman's Cottage are set free. The cannon can be moved at 1 musket shot per turn by the crew.
5a.m.
The Equestrian Trayning squadrons of the TYGLP will be first to arrive. The will enter together at a point determined by a dice throw.

The two battalions of Thalassians who entered Strandia in the guise of the TYGLP. Will enter, separately, when a die  rolled and accumulated each turn start totals 18  at points.

Strandian troops will be woken by any gunfire. Assembling, disordered in front of the quarters on the following game turn. They will be woken by alarms raised if any Strandian elements see Teuatanians at less than visibility distance.

The morning mist gives a visibility of 1 musket shot. This raises by a die roll halved each turn.

Any unit meeting a divide in the way makes the wrong turn on a 5 or 6 on a d6 before the visibility is 6 musket shots.

DEFENCE OF THE CHAPEL (abstract)
This is done on a sketch map on a piece of paper. Each turn an attacking unit is at an entrance it can assault with +3 to a d6.
The defenders have 12 points which must be distributed at the 3 entrances .

On a dice throw the loser loses as many men/points as spots he loses by.

The front steps give -3 to the attackers due to the cannon.
If a Teutanian unit is in contact with the chapel at a turn start then the sailors can come out and join with them. They can be taken up by a squadron of horse but are lost if that squadron enters close combat.

The sailors may exit the chapel as a base of figures if they wish after they have visual contact with a Teutanian unit.  They cannot give fire and melee as a base with muskets.

Tuesday, 24 February 2015

SCENE SETTING

The 'Rubenstein Kreuzfeldt Affair' nears its climax.
The ship's crew are imprisoned in the Skovkappel in Wolf Wood.
 
 The Teutanian Young Gentlemens League of Politeness is on the way from the beach area south of Kurusaare to mount a rescue.
After a concert in Guldberg, Arminius Quint and the other members of the Orphean Society have secretly travelled into the forest and are entertaining the Master of Keys.
The Fish and two other regiments(single battalions) of Strandian infantry are quartered close by.
Two squadrons of the Strandian Royal House (horse) are also stationed as guards.

Tuesday, 17 February 2015

Flags

Got a bit lost in last program I tried for making flags. Too complex.
Have now found a quick and easy one.

FLAGMAKER

Extra overlays and synbols can be added but haven't needed them yet.

Have rattled off a set for the Teutanians and Strandians. My idea is to have bare flagstaffs and set the appropriate colour on for a battle. The troops used may vary but the colours will fight in the engagements their parent unit should. I will keep a diary for each unit.

Teutanian national flag at top, infantry colours and cavalry pennants below.
I cut, glue, fold over, et voila.

Tuesday, 10 February 2015

MERCURIUS FRIGIDIUS Nr 2 outcome

Latest edition of the Regional Rag hot off the press with all information necessary to stay abreast of news actions and sentiments of the inhabitants of the nations in the vicinity of the Cold Sea.
https://drive.google.com/file/d/0B8z5h1u-O68UR0Fua1JpVUpRTzg/view?usp=sharing